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All bioshock infinite vigors
All bioshock infinite vigors







  1. #All bioshock infinite vigors upgrade#
  2. #All bioshock infinite vigors full#

Possession is extremely useful on Beasts, as they will inevitably kill themselves at the end of its effects.The ghost will disappear if it hits a portion of the scenery before reaching the target. The ghost will home in on the target and can be used to possess moving enemies over long distances. When casting Possession, the player sends out a ghost which travels out to the target the player aimed at.Enemies will still remain possessed for a few seconds after the ghost disappears, and will continue glowing green. Possessed enemies are seen controlled by a ghostly female figure, which will disappear as the effects fade, as indicated by a sound effect.Handymen and the Siren are completely immune to the Possession Vigor's effects.Moreover, they will not kill themselves at the end of Possession's effects.

all bioshock infinite vigors

  • Firemen, Zealots of the Lady and Motorized Patriots will remain possessed for only a quarter of the standard time.
  • Standard enemies and Beasts will be possessed for half the above time and will commit suicide at the end of the Vigor's effects.
  • #All bioshock infinite vigors full#

  • Fighter automatons (save for Motorized Patriots) will remain possessed for the full duration of Possession's effects.
  • The duration of Possession is highly variable:.
  • Though Possession traps can only possess one enemy at a time, they will cause all other victims to commit suicide if they are liable to do so.
  • Following the above, possessing a new target while the previous one is still under the Vigor's effects will cause the latter to commit suicide if they're human, allowing for a quick kill, and a way of getting some money-free ammunition.
  • One must choose the victim carefully due to the Vigor's relatively high usage cost unless Possession for Less is acquired.
  • Only a single enemy of any type can be possessed at a time.
  • Shocking a possessed enemy with Shock Jockey will infuse them with electricity and cause them to electrify all other enemies around them, damaging and stunning them, and temporarily doubling their damage intake.
  • Igniting a possessed enemy with Devil's Kiss will infuse them with fire, causing them to ignite all other enemies around them for increased damage.
  • Motorized Patriots, Firemen and Zealots of the Lady will not commit suicide at the end of the Vigor's effects, and Possession is entirely ineffective on Handymen and the Siren.

    all bioshock infinite vigors

    With this upgrade, Possession can also be charged and deployed as a stationary trap at double the cost, possessing an enemy and forcing the others to kill themselves.

    #All bioshock infinite vigors upgrade#

    It can be upgraded to turn humans into temporary allies, making them commit suicide at the end of the Vigor's effects with the aid upgrade bought. Initially, Possession can make vending machines to spit out a bounty in Silver Eagles and have combat automatons temporarily fight for the user.









    All bioshock infinite vigors